February 27th, 2008
One week after the winners of the competing IMG Awards, IGF has honoured their prize winners last night over at GDC Mobile in San Francisco.
IGF Mobile Best Game: Critter Crunch Innovation in Mobile Game Design: EGO Innovation in Augmented Design - Presented by NVIDIA: PhoneTag Elite Achievement in Art: Kodo Technical Achievement: Steam Iron: The […]
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February 27th, 2008
Nokia’s executive vice president of markets, Anssi Vanjoki, kicked off the second and last day of GDC Mobile with his speech about Context, the New Paradigm for Game Play.
He kicked off with stating that one billion of mobile phones from Nokia are currently in the hands of consumers world-wide. 200 billion of those devices are […]
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February 27th, 2008
Magmic Games carried out a survey with clients in their network about mobile gaming quality. 90% of the consumers said that smartphones offer a better experience than other models.
Buyers of a smartphone seem to get hooked to the technological advantages. 91% of the smartphone owners said not willing to switch back to a more simple […]
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February 27th, 2008
In the most recent mobile games report from M:Metrics, the company shows that mobile gaming is gaming popularity, but most mobile gamers aren’t buying into the scene.
The percentage of mobile gamers ranges from 14% in France to 28.7% in the UK. The same research shows that the number of mobile game downloaders ranges from 4% […]
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February 27th, 2008
Glu has signed a new multi-year licensing agreement with Fox Mobile Entertainment in order to lengthen their use of the Ice Age brand for mobile games.
The first game that will be produced by Glu is Ice Age: Mammoth Mayhem, a mobile only game that will launch in the second half of 2008.
“Our initial work with […]
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February 27th, 2008
David Collier of Japanese content provider Pikkle explains how content companies in Japan manage to avoid the headaches caused by operator decks in Japan.
First off, Japan seems to become a real Flash Lite market. The Flash Lite technology allows quick development of simple mobile games that function in the browser of a mobile phone. This […]
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February 27th, 2008
With the First Access launch a few weeks under way, Nokia is starting to prepare the full launch of the new N-Gage 2.0 platform.
PocketGamer caught up with Jaakko Kaidesoja, Head of New Experience at Nokia. Kaidesoja was not too keen to give an exact launch-date as the service delayed a few times already, but he […]
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February 27th, 2008
Finblade’s John Chasey and Fergus McNeil discussed the advantages and disadvantages of entering the mobile games industry with a new studio over at GDC Mobile yesterday.
Negative
The biggest disadvantage would be the costs of mobile game development, which continue to rise. The past five years, the costs increased tenfold. Also on the porting side, developers have […]
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February 27th, 2008
Handset vendor Fly has released a mobile phone that supports all kind of old Nintendo games. It’s not the first time we see a phone with Nintendo support, but is does seem to be the most complete one on the market today.
The Fly MC100 supports mobile games from the NES, SNES, Gameboy and Gameboy Colour. […]
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February 27th, 2008
Vivendi once started the Vizzavi portal together with Vodafone. After the project dying off years ago, the company is now back with Zaoza, a subscription based mobile entertainment portal.
Subscribers to the portal pay a monthly fee of € 3,- for full access. After this fee, they are able to consume as much mobile games, ringtones […]
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